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"Unity Vs. Unreal Game Engine: Which One is Better for Game Development?"
Help. Not really comprehending if there is a difference between these two in terms of output. Anyone ??
I note that there is now sale of Japanese Poser content at Japanese website Pixiv. Interesting.…
Yeah, so thanks everyone for all the Llamas and faves.  

I do also realise than sometimes, people give these things to others to get them to look at their galleries - and sometimes the works there are to shock the person who has received the Llama or Fave and who simply wanted to thank them at their account page.  

So, I need to mention that I do have gallery filters up, and I don't see gore, violence, explicit nudity, sexual interaction, and suchlike.  I can't even see my own uploads if I have marked them for nudity (which is usually artistic nudity or just in case some extreme prude decides to report my art to DeviantArt Admins).  

So if you think you want to shock me by showing me your extreme galleries here, sorry but the DeviantArt filters are in place.  And if you don't mark your work, someone may report you to DeviantArt for it.  It's just part of the way things work at this place.  Anyway, unless there are clear violations of Terms of Use here, I expect that your galleries will not be taken down.

Carry On Art-ing.
I always consider mclelun are real master of this style of art

CG Masters' tutorial is so simple, it's a Kick Myself Why Didn't I Think Of That moment.…

"A Place Further Than the Universe"

Anime series.

OOOh Plenty of Singapore scenes in this anime, and lots of photo comparisions, making it a great guide to to get that anime background version !…
To be honest, the styles are merging: 3D photorealistic styles were worlds apart from cel-shaded anime styles.  Today, probably because of the internet, the convergence of games and spin-off anime series and movies, well, it really is up to the Art Director to decide on the style implementation.  Since I'm playing on both sides now, I thought I'd share some thoughts on how the changes have opened up new areas to try.

There are some dabblers in 3D CG art who just have to get ultra-realistic renders, even if it kills their graphics card.  Likewise, there are their counterparts in anime art who cannot stand even on iota of 3D CG - the only appeal is 2D.  And there are those of us who just want to discover some new style from the two.

If you have a strong story and great characters, your anime will still be absolutely fine for decades even with simple celshading.  If you have the best graphics and special effects, but a skimpy storyline and poor editing, you can bet no one is going to care about your production.  Gone are the days of people getting excited over CG in 3D - it's old already.  BUT.  Observe that 3D CG animation now comes with celshading. That's the difference.  

Realistic 3D characters are always exciting to create, because the artists who can do those will get the response from people who see their renders: "OOOh wow, looks So REAL !".  Fine.  That is in itself a great goal and worthy of endeavour.  And then you will see 3D celshaded characters styled like manga characters - behold - those MikuMikuDance rigged geometries ! Today, there are even more advanced productions based off anime-styled rigged 3D figures with celshaded materials applied, and they play inside your VR and AR space.

There was a time when a key line around every anime character was the done thing.  Nowadays, you can decide using your shader whether you want that NPR outline based on geometry and/or lighting, or not to even have it at all.  Same goes for the backgrounds.  Sure, you can still draw cels by hand.  Whatever it takes to get whatever the result needs to be.  I have online acquaintances who draw directly inside VR, so their characters are 3D from the start.

Anime style is primarily an on-going Japanese innovation, while execution may be by international artists.  First is content.  Most settings will be Japanese.  The geography of an area, the types of interiors, the kinds of buildings, the landscapes, the customs and practices, and so on.  There are a wide range of anime character styles, but the popular ones tend to be more stylised in a mainstream anime way (Saiyuki, Bleach, Naruto, Psycho Pass, IdolMasters, etc).  Dramatic styles also exist, vide Berserk the animation, and Drifters, for example.  Certainly anyone who looks at both Western Toon and Japanese Anime or Manga stylisation, will notice the difference in caricaturisation of characters.

Colour Palette is also very important.  There is a central theme palette, which tends to be more emotive than just a supportive component of the animation art.  There are darker palettes, as well as palettes that convey surrealness (K Project, K - Return of Kings, and Handshakers, for example).

Anime backgrounds - a few notes: camera focal length, added glints and exaggerated glows, self-illuminating windows, low camera angle, lofty skyscapes, city night lights, tree leaves inferred from shadows falling on character (we call that using a light gel in 3D art).  

Motion inferred: flying petals or leaves, clouds, mist. Clothing and hair waving in the wind.

Poses and movements - One thing I noticed is that Japanese anime uses unique and original motion files for their characters, while animated films from the West (particularly from the big studios) use plug-and-play motion files.  I find that rather annoying.  The facial expressions tend to end up being caricatures instead of an extension of the character's personality.  You don't believe me ? Go spend a few weeks studying all the character expressions. 

I will end here for now.
Hmmm... there is no AI-based utility to add glint in the appropriate places of the photomanipulaiton.
I see lense flares as quite a common artistic device in anime background creation.  Modern cameras don't actually suffer from lenseflare problems do they ?
As I study the works of anime background specialists, I recall something I learned decades ago while working as a consultant on a team for an airfield project (I was just the hands-on-deck for the report writing, not a specialist !). You don't see the actual lights on the runway. You only see the luminosity. It applies to interpretations of urban cityscapes at night.
I had already mentioned mclelun as one of the artists to watch and learn from, for anime-style backgrounds.  Here is another artist to learn from: arsenixc 

Both have slightly different styles, but they definitely understand the anime backgrond genre, and produce typically Japanese-style anime backgrounds.

UPDATE :… Ading this artist - how could I leave him out ?!…

3D CG Geek nerds - this one for you.

I recall back in the 1990s, fluid sim Ph D counterparts from the Post-Grad engineering school were hogging computer resources over weekends just to get their results printed for their supervisors. Now we just slap the data into the desktop software and it spits the 3D animation out back at us in a fraction of the time. Gee Whizz.…

For facialtracking in MMD and live into YouTube
I have looking for references to support the type of look I am aiming for in my anime-style backgrounds.  Here are my preferred references:

- Google search for "anime city" ;
- Google search for "Handshakers anime background art" ;
- "Is It Paused? Anime Style Illustration" from Pixivision ;
- The works of DeviantArt member Vui-Huynh… ;

And I also came across cosplay makep which similates key lines and drawing strokes on real persons, making them appear like toon characters: Google Search for Cell Shading Makeup (yes, it is Cell not cel, for some reason).
from this short conversation, I assume the technology is still a bit way off…
Academic research on informing the Artificial Intelligence how a 2D style should be correctly transferred into a 3D scene.…
😠why isn’t there a one-click solution for converting photos or 3D renders into anime-style backgrounds ?! (please don’t mention EverFilter app; it has controversies). No, not western toon style either; Japanese anime style. 🤨😠

Rant Over.