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More wardrobe testing of my male figure by ibr-remote More wardrobe testing of my male figure by ibr-remote
Had quite a number of glitches in the conforming clothing, and found mesh errors in the pants.  So had to re-do several pieces today.  All items except the background and hair are by me.  Hair is NanaBoy Hair by 3DZone.  Software used: Blender3D with ManuelBastioniLabs plug-in, Shade 3D, Poser Pro 11.  
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:iconpuffolotti4iji:
Puffolotti4iji Featured By Owner Sep 6, 2017  Hobbyist Digital Artist
The folds of the cape or however is called are very nice. The sandals could use some bevel-ing

Life is easier when i remember that sandals, boots or trousers don't have to be cave object and the sprite i'm working on will never be seen from close.
Clothes by Puffolotti4iji

Excellent job, as usual.
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:iconibr-remote:
ibr-remote Featured By Owner Sep 7, 2017
Oh also, some folks prefer to use transmaps to create the illusion of modelled geometry, which is possible, but in my case, I juse went straight for the actual geometry to produce the look.
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:iconibr-remote:
ibr-remote Featured By Owner Sep 7, 2017
Thank you and thanks for your comments.  Can probably cheat the bevelling by adding displacement heh heh.
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:iconpuffolotti4iji:
Puffolotti4iji Featured By Owner Sep 8, 2017  Hobbyist Digital Artist
Didn't thought of that.
Guess i managed to sound like a big spender :D
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:iconibr-remote:
ibr-remote Featured By Owner Sep 9, 2017
heh
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Submitted on
September 6
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