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Foggy 3D city at night

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Description

Here is a composite of several OBJ meshes generated procedurally inside Blender using Piiichan's Suicidator City Generator Script.

I used random different variables to generate each part of the city. Each mesh was exported as an OBJ file.

I imported each mesh into UVmapper. I created new UV materials for each mesh using the Box option.

I re-saved the OBJ file and also exported a texture template for reference.

I imported each mesh into Poser 7 sr3. I arranged the meshes into a random city landscape.

I randomly generated a base seed texture using B D Tibbett's city_gen texture generator application. I used the output as a basis for developing procedural shaders for the city night lights effect inside Poser 7's Materials Room.

I render the scene in Poser, added post-prod inside PaintdotNET. I used the zoom blur and cloud render plugins.
Image size
640x480px 214.54 KB
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Comments3
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befanini's avatar
:faint:

What more can I say, Guru - what you did for the Apollo figure with Gojyo 3D, and for M3 with Genjyo 3D, you have just worked the same magic with the CTS.

May I :clap: now??? May I?

Because holy kittens, you were right - you still had stuff left to do, and boy have you DONE it! That looks amazing. :) Heck, it could be a snapshot from your Hotel on your yearly trip to Japan!

Well done, my dear fellow. Very well done.