Prosaically named, but fully descriptive of what it does, AutoRigger and Reshaper software was created by Andrew Feng and Ari Shapiro of USCICT. smartbody.ict.usc.edu/
The software is only available for non-commercial use, while commercial licensing would require some form of fee, presumably. I downloaded and tried the software. I had earlier generated a human figure using MakeHuman, so I did not use their 3Dscan software ScanBody. Autorigger imported the MakeHuman OBJ file without problem, and rigged the mesh fairly quickly. I exported the rigged mesh as a DAE (that's the only output format available). I attempted importing the DAE into Poser Pro 11, and immediately got a crash. I imported the DAE into Blender3D, couldn't see anything in the workspace (tell you why later), although item appears in the hierarchy menu. OK, so I grabbed Autodesk FBX Converter 2014 version, and converted the DAE into FBX. I tried importing the FBX into Blender 3D - it turns out the scale of the mesh is very small. therefore, cannot be seen by default camera setting. OK, with this info, I imported the FBX mesh into Poser Pro 11 at 10,000 times scale. Yup. The figure is in, with rigging. Not all the rigging works. Head parts and fingers are not working - probably need to assign polygons to bones. When posing the figure, some adjustment is needed to mesh areas - probably solvable by weight-painting. For the end-user, what is the value of this software ? Probably as effective as the RadiantRig plugin or ManuelBastioniLab plugin for Blender3D. Interesting little piece of software, try it for yourselves and see what it does - I won't give the game away, but there is an interesting difference during the processing stage.