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I have recently been using two human figure generators for 3D CG use.  One is Autodesk's Character Generator, and the other is Adobe's Mixamo Fuse CC beta.  Quick impression: Fuse CC output is a little more fiddly to handle, requires a detour into a 3D modelling app to get eye geometry pose-able, and needs more tweaking for materials and shaders after import into Poser.  Also, Fuse CC is a 4+ GB download - which take several hours, and you have to get it through the Adobe client - takes up space and is still slow to execute.  The X and Y rotation parameters for each pose-able part are inverted when imported into Poser. Also, when I uploaded the FBX of the human figure to Mixamo online, to create animation, the resultant FBX animations fail to import into Poser !  Character Generator is an online browser-based utility.  The generated figure imports into Poser with hardly any adjustment required for shaders and materials. The X and Y parameters for each pose-able part are exactly correct for the orientation in the Poser scene.  FBX output from both software load correctly to scale inside Poser Pro 11, when geometry scale at import time - 100%, and are in T pose and correctly oriented to global.  However, as I have said, the X and Y rotation parameter dials work for the Y and X rotation movements in the case of the Fuse CC figure.  
For some strange reason, I can no longer upload anymore art into my DeviantArt Gallery.
Autodesk ASEAN requested I put together a video tutorial of how I used their Character Generator to create poseable figures for use with Poser Pro 11.  Here is my video:
I generated several characters using Autodesk's online Character Generator, and downloaded as FBX.  I uploaded one of the FBX files to Adobe Mixamo, an online rigging and animation tool.  I got an error during the processing.  It appears that Mixamo may not like the Character Generator FBX.  
Prosaically named, but fully descriptive of what it does, AutoRigger and Reshaper software was created by Andrew Feng and Ari Shapiro of USCICT.  
smartbody.ict.usc.edu/
The software is only available for non-commercial use, while commercial licensing would require some form of fee, presumably.  I downloaded and tried the software.  I had earlier generated a human figure using MakeHuman, so I did not use their 3Dscan software ScanBody.  Autorigger imported the MakeHuman OBJ file without problem, and rigged the mesh fairly quickly.  I exported the rigged mesh as a DAE (that's the only output format available).  I attempted importing the DAE into Poser Pro 11, and immediately got a crash.  I imported the DAE into Blender3D, couldn't see anything in the workspace (tell you why later), although item appears in the hierarchy menu.  OK, so I grabbed Autodesk FBX Converter 2014 version, and converted the DAE into FBX.  I tried importing the FBX into Blender 3D - it turns out the scale of the mesh is very small.  therefore, cannot be seen by default camera setting.  OK, with this info, I imported the FBX mesh into Poser Pro 11 at 10,000 times scale.  Yup. The figure is in, with rigging.  Not all the rigging works.  Head parts and fingers are not working - probably need to assign polygons to bones.  When posing the figure, some adjustment is needed to mesh areas - probably solvable by weight-painting.  For the end-user, what is the value of this software ?  Probably as effective as the RadiantRig plugin or ManuelBastioniLab plugin for Blender3D.  Interesting little piece of software, try it for yourselves and see what it does - I won't give the game away, but there is an interesting difference during the processing stage.

Activity


Chinese Spring Festival 2017 Greetings
Lunar New Year, Year of the Chicken, Spring Festival. Greetings, made using Clip Studio Paint Pro and 3rd party assets, using Wacom tablet.
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Mixamo Fuse CC Toon Girl x PoserPro11
OK, I generated a customised Toon Girl figure using Adobe Mixamo Fuse CC.  With the usual fix to separate the eyeballs using Shade 3D, I got the figure into Poser Pro 11, fixed the shaders ( texture maps were mixed up somehow) and posed the figure.  This time, the Z-rotation parameter dial was mixed up with the X-rotation parameter dial.  I think perhaps this was because I exported as a Unity FBX.  Anyway, I used Geometric Edge Line and Colour Comic Book Preview to get the toon render.
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I have recently been using two human figure generators for 3D CG use.  One is Autodesk's Character Generator, and the other is Adobe's Mixamo Fuse CC beta.  Quick impression: Fuse CC output is a little more fiddly to handle, requires a detour into a 3D modelling app to get eye geometry pose-able, and needs more tweaking for materials and shaders after import into Poser.  Also, Fuse CC is a 4+ GB download - which take several hours, and you have to get it through the Adobe client - takes up space and is still slow to execute.  The X and Y rotation parameters for each pose-able part are inverted when imported into Poser. Also, when I uploaded the FBX of the human figure to Mixamo online, to create animation, the resultant FBX animations fail to import into Poser !  Character Generator is an online browser-based utility.  The generated figure imports into Poser with hardly any adjustment required for shaders and materials. The X and Y parameters for each pose-able part are exactly correct for the orientation in the Poser scene.  FBX output from both software load correctly to scale inside Poser Pro 11, when geometry scale at import time - 100%, and are in T pose and correctly oriented to global.  However, as I have said, the X and Y rotation parameter dials work for the Y and X rotation movements in the case of the Fuse CC figure.  
Mixamo Fuse x PoserPro11 x PicsArt
I generated the pose-able figure using Adobe Mixamo Fuse CC beta.  I had to created poseable eye geometry for it from the static eyeballs (I used Shade3D to do this). Also, I have to fix the material settings for the various parts of the figure.  Therefore, this figure generator involves more work than AutoDesk Character Generator.  I posed the figure in PoserPro11.  I set up the scene using my own props and third-party content.  I rendered the scene using SuperFly renderer, and added star and bubble effects with Clip Studio Paint Pro.  I processed the render using PicsArt (tiltshift filter).  Done.
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ibr-remote
ibr-remote
Just another Old Fart.

Current Residence: Drop In The Bucket
Favourite genre of music: metal rock / chill out lounge jazz
Favourite style of art: integrated
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Favourite cartoon character: Dexterrrrr
Personal Quote: "I'm Too Lazy To Do It....."
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:iconjunnoace:
JunNoAce Featured By Owner 4 days ago  Hobbyist General Artist
Thanks so much for the watch and fav! :)
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:iconibr-remote:
ibr-remote Featured By Owner 4 days ago
NP !
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:icongrim-red:
Grim-Red Featured By Owner 5 days ago  Hobbyist General Artist
Thank you very much for the faves! :dummy:
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:iconibr-remote:
ibr-remote Featured By Owner 4 days ago
NP !
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:iconn3ma1n:
N3ma1n Featured By Owner Jan 2, 2017  Professional Digital Artist
thank you for the fav :happybounce: :happybounce: :happybounce: :happybounce: :happybounce: 
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:iconibr-remote:
ibr-remote Featured By Owner Jan 2, 2017
yr welcome !
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:iconmieletvenin:
MielEtVenin Featured By Owner Nov 11, 2016
Thanks for favore!
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:icongrim-red:
Grim-Red Featured By Owner Oct 20, 2016  Hobbyist General Artist
thanks so much for the watch! :dummy:
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:iconibr-remote:
ibr-remote Featured By Owner Oct 21, 2016
np !
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:iconmetis12375:
Metis12375 Featured By Owner Oct 14, 2016
Thanks so much for the fave! I really appreciate it! :D
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