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So, I've been a hobbyist using Poser and other 3D software since 2004.  I do not consider myself in the same league as the professionals who create blockbuster movies or amazing artwork.  At the same time, I really do think some of my freebies do match the quality and skill level of some other creators who dare to sell their products and ask a fee for that level of .... nevermind, no need to talk about other people but let the market decide.  Anyway, that is not the focus of my post here.  

I want to say that I acknowledge that I have learned a lot since 2004.  I did not attend formal classes, but there were people who were helpful in their own specialisations, and I learned from them along the way.  I have witnessed a lot of online squabbles and drama in the 3D CG communities I have been member of - some of these slugging fests happen even today.  I have also seen many fakes and pirates who have knowingly taken other people's work and passed them off as saleable items under a holy halo. Well, you can get away with anything, unless you get caught; and if you do get caught, be prepared to pay the price.  As for warez, I understand how painful it is for sincerely-motivated creators of high-quality content, to see their work pirated one week after they release it for sale.  In the end, it is only the pride and moral standards of the user base that keeps these merchants in business, while the rest of the warez world has an orgy with the pirated versions.  Which brings me to the point that you cannot make money out of digital content because of piracy in all its forms.

During the last couple of years, I started to create my own figures and rigged them for use with Poser software by Smith Micro.  I spent a lot of time, made a lot of mistakes, cracked my brain to find out why some things did not work, and cracked my mind to find out solutions to weird problems during the modelling and rigging process.  I can say that now, I understand what other creators are doing when they organise their models in certain ways.  It is like looking at computer code and understanding why different programmers did their code in their own particular way.  

Meanwhile, I have avoided getting caught up in the Daz Studio versus Poser battle, which has always led to filth-slinging between supporters of one camp and the other.  I don't understand why there is a low mentality among users when it comes to this issue.  I can only shake my head and stand back while the war rages.  Once liberated from the need to use DAZ3D figures inside Poser, I don't have any problem in thinking up of fresh scenes and how I can use other content in different ways inside Poser.  I have been able to push the limits of the various default figures provided with Poser, as well as to use figures in other formats, so long as the terms of use allow.  

I have always wanted to prove the relevance of Poser as capable of generating anime-style scenes with Non-Photorealistic Rendering and anime-style characters.  With Terawell's Design Doll software, I am able to do that now.  Also, there are some models from the MikuMikuDance universe (and more recently, the MikuMikuMoving universe) which do not restrict use to within the software, so I am also able to learn how to use those models inside Poser.  I learned a lot from using the FBX format.  Needless to say, Blender 3D, Shade3D, and Mixamo, are instrumental tools in the processing stage before the models can be used inside Poser.

I have created an otome visual novel, which I plan on revisiting and updating.  I used Poser renders for it, and I intend to update the graphics, and release the game in a different format than RenPy.

Looking back, my journey into 3D CGI started in 2004, when I wanted to create photorealistic human versions of Minekura Kazuya's Saiyuki characters.  I sort of achieved my goal in 2007, and had by then shifted my interest to other types of scene formulas.  One on-going theme was the creation of large high-rise cities.  The other remained the anime-isation of content.  I tended to support Japanese creators who were more familiar with the idiom, and who sold products for Poser.  Meanwhile, I slowly learned how to create my own content.  That was a painful journey, but a necessary one.  I am not a texture artist.  So, I won't say that I can digitally paint the marvellous textures which get applied to content surfaces.  But I can translate Cycles procedural material nodes into Poser Cycles node setups.  And I have devised some of my own.  So call me a creator of procedurally-generated node-based materials.  

So, that's my stock-take of how far I've come as a dabbler in the 3D CG arts.  I won't be working for a big studio or earning a stash of money because of my 3D creations.  Perhaps I will create avatars for Augmented Reality and Virtual Reality, but that's just dependant on what the backbone hardware chaps are doing with their technology.
Some people may have wondered why I have suddenly gone on an FBX model import spree for Poser Pro 11 - all those official Knights of Sidonia anime series models among my gallery's fan art.  Basically, it is to understand how to use FBX inside Poser Pro 11.  That is all.
It isn't colourful anime, but it does look like manga which has been animated, so yes, animated manga, displayed inside Poser Pro 11.  I used Mixamo to animate the figure.  Original figure, hair and clothing modelled by me using Design Doll and Shade 3D, rigged in Poser Pro 11.

My Youtube videos of these are here:



and here:-



I am going to tag SmithMicro on this post.
Poser Pro 11 has a Combine Figures feature. So, you load your figure, load the clothing etc, then conform the clothing (assuming it is conforming), then click Figure and the drop-down menu appears.  Click Combine Figures - and read the Poser Documentation about what settings to use when exporting the combined figure as an FBX.  OK - problemo:- all the custom morphs are destroyed when you create a Combined Figure.  Everything goes back to zero.  So if you had to specially shape the clothing to fit the figure - TOO BAD.  Anyway, take the FBX and upload to your Mixamo account.  Let it process the FBX and then apply whichever animation you want, and Mixamo applies the motion to your figure. Except, in my case, the clothes ripped apart at certain places. GRRR !!
So, I've got several original figures with clothes. Now, Poser Pro 11 can export a combined figure, and it will end up as an FBX format item. I am thinking, perhaps I could release my origianl figures as rigged combined figures. Of course, there is no way to change the clothing of the character once I have made it a combined figure. UPDATE: Oh, too bad, only Poser Pro not the regular Poser version can import FBX - so it would be useless to users of regular Poser. In that case, maybe the FBX versions could be used for MIXAMO animations ??

Activity


Ochiai Fan Art Knights of Sidonia by ibr-remote
Ochiai Fan Art Knights of Sidonia
Ah, the true and ultimate mad scientist, and cloned self, with his own consciousness carried in blood nematodes and an auxillary brain.  Original unrigged model purchased from Polygon Pictures, rigged using Mixamo, imported into Poser Pro 11 and posed by me.  Material shader adjustments also by me.  Scene setup by me, special effects prop created by me using Shade3D.  FireFly renderer output.
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So, I've been a hobbyist using Poser and other 3D software since 2004.  I do not consider myself in the same league as the professionals who create blockbuster movies or amazing artwork.  At the same time, I really do think some of my freebies do match the quality and skill level of some other creators who dare to sell their products and ask a fee for that level of .... nevermind, no need to talk about other people but let the market decide.  Anyway, that is not the focus of my post here.  

I want to say that I acknowledge that I have learned a lot since 2004.  I did not attend formal classes, but there were people who were helpful in their own specialisations, and I learned from them along the way.  I have witnessed a lot of online squabbles and drama in the 3D CG communities I have been member of - some of these slugging fests happen even today.  I have also seen many fakes and pirates who have knowingly taken other people's work and passed them off as saleable items under a holy halo. Well, you can get away with anything, unless you get caught; and if you do get caught, be prepared to pay the price.  As for warez, I understand how painful it is for sincerely-motivated creators of high-quality content, to see their work pirated one week after they release it for sale.  In the end, it is only the pride and moral standards of the user base that keeps these merchants in business, while the rest of the warez world has an orgy with the pirated versions.  Which brings me to the point that you cannot make money out of digital content because of piracy in all its forms.

During the last couple of years, I started to create my own figures and rigged them for use with Poser software by Smith Micro.  I spent a lot of time, made a lot of mistakes, cracked my brain to find out why some things did not work, and cracked my mind to find out solutions to weird problems during the modelling and rigging process.  I can say that now, I understand what other creators are doing when they organise their models in certain ways.  It is like looking at computer code and understanding why different programmers did their code in their own particular way.  

Meanwhile, I have avoided getting caught up in the Daz Studio versus Poser battle, which has always led to filth-slinging between supporters of one camp and the other.  I don't understand why there is a low mentality among users when it comes to this issue.  I can only shake my head and stand back while the war rages.  Once liberated from the need to use DAZ3D figures inside Poser, I don't have any problem in thinking up of fresh scenes and how I can use other content in different ways inside Poser.  I have been able to push the limits of the various default figures provided with Poser, as well as to use figures in other formats, so long as the terms of use allow.  

I have always wanted to prove the relevance of Poser as capable of generating anime-style scenes with Non-Photorealistic Rendering and anime-style characters.  With Terawell's Design Doll software, I am able to do that now.  Also, there are some models from the MikuMikuDance universe (and more recently, the MikuMikuMoving universe) which do not restrict use to within the software, so I am also able to learn how to use those models inside Poser.  I learned a lot from using the FBX format.  Needless to say, Blender 3D, Shade3D, and Mixamo, are instrumental tools in the processing stage before the models can be used inside Poser.

I have created an otome visual novel, which I plan on revisiting and updating.  I used Poser renders for it, and I intend to update the graphics, and release the game in a different format than RenPy.

Looking back, my journey into 3D CGI started in 2004, when I wanted to create photorealistic human versions of Minekura Kazuya's Saiyuki characters.  I sort of achieved my goal in 2007, and had by then shifted my interest to other types of scene formulas.  One on-going theme was the creation of large high-rise cities.  The other remained the anime-isation of content.  I tended to support Japanese creators who were more familiar with the idiom, and who sold products for Poser.  Meanwhile, I slowly learned how to create my own content.  That was a painful journey, but a necessary one.  I am not a texture artist.  So, I won't say that I can digitally paint the marvellous textures which get applied to content surfaces.  But I can translate Cycles procedural material nodes into Poser Cycles node setups.  And I have devised some of my own.  So call me a creator of procedurally-generated node-based materials.  

So, that's my stock-take of how far I've come as a dabbler in the 3D CG arts.  I won't be working for a big studio or earning a stash of money because of my 3D creations.  Perhaps I will create avatars for Augmented Reality and Virtual Reality, but that's just dependant on what the backbone hardware chaps are doing with their technology.
Digitrevx's Kagamine Rin in Poser Pro 11 by ibr-remote
Digitrevx's Kagamine Rin in Poser Pro 11
Very nicely created model by Digitrevx , processed by me using Blender 3D, Shade3D, Mixamo and Poser Pro 11.  Custom posing and material adjustments by me.  Rendered using Poser.  Kaganime Rin character is copyright, Crypton Future Media.  Background uses a photo I took at Sankeien Garden, Yokohama, Japan.
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Matsuri Shizuka Fan Art Knights of Sidonia by ibr-remote
Matsuri Shizuka Fan Art Knights of Sidonia
Oh this one was so difficult to get right for Poser, man.... it was a real grind to get it done right.  Original PMD model purchased from Polygon Pictures.  Shizuka (surname Hoshijiro) is a character in the anime series Knights Of Sidonia.  It is an A-pose figure in PMD with rigged sleeves (bones in sleeves making them look like wings).  I got the figure into T-pose using Blender 3D (not easy !), then exported as OBJ.  I checked the model inside Shade 3D, then exported as an unrigged FBX.  I used Mixamo to rig the FBX file, and imported into Poser Pro 11.  I had to adjust the material settings, especially fixing the problem with the eye textures not showing.  I posed the figure inside Poser pro 11 and rendered using FireFly engine.  Original background photo by me, taken in Sankeien Gardens, Yokohama, Japan.
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deviantID

ibr-remote
ibr-remote
Just another Old Fart.

Current Residence: Drop In The Bucket
Favourite genre of music: metal rock / chill out lounge jazz
Favourite style of art: integrated
Operating System: windoze
MP3 player of choice: WinAmp
Shell of choice: duh - wazzat ?! Bivalve, I guess
Wallpaper of choice: Konzen and Uriel
Skin of choice: Konzen and Uriel
Favourite cartoon character: Dexterrrrr
Personal Quote: "I'm Too Lazy To Do It....."
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:iconaelinnamarie:
AelinNamarie Featured By Owner 3 days ago  Hobbyist Digital Artist
Welcome in the group :)
Reply
:iconibr-remote:
ibr-remote Featured By Owner 2 days ago
Thank you for having me !
Reply
:iconmieletvenin:
MielEtVenin Featured By Owner Jun 20, 2016
Thanks for watching
Reply
:iconibr-remote:
ibr-remote Featured By Owner Jun 20, 2016
np !
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:iconvr-skeavone:
VR-Skeavone Featured By Owner Jun 19, 2016  New Deviant Hobbyist Digital Artist
thanks for the watch Meow :3 Heart 
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:iconibr-remote:
ibr-remote Featured By Owner Jun 19, 2016
no problem 
Reply
:iconsayuri-chan86:
sayuri-chan86 Featured By Owner Jun 2, 2016  Hobbyist Digital Artist
Hi! 
Thanks for faving, it means a lot!
Have a wonderful day! Here's a kiss for you, my love!
Reply
:iconukyodragoon:
UkyoDragoon Featured By Owner May 29, 2016  Professional General Artist
Thanks 4 the +fav
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:iconibr-remote:
ibr-remote Featured By Owner May 30, 2016
np !
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:iconmissingkitsune:
missingkitsune Featured By Owner May 29, 2016
Thank you very much for the :+fav:
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